Thoughtrender Lamia
Constellation usually pays you in incidental value (a counter, a scry, a small drain) precisely because triggering it twice a turn is trivial in an enchantment-dense shell; stapling a hand-attack effect to that recurring trigger is the most punishing use the mechanic ever got. The body sets the terms: a 5/3 enters and immediately fires its own constellation, so the first card stripped from the opponent's hand costs nothing beyond casting it, and every enchantment after keeps the disruption rolling at a clip a dedicated discard deck could rarely match: one card per trigger, but the triggers stack up fast. The 3 toughness is what pays for the aggression. It dies to most cheap removal and folds in combat against anything respectable, so the engine wants to land into an established board rather than serve as an early clock. That fragility is the honest cost of an effect that, left unanswered, peels a hand apart over two or three turns while a five-power threat applies pressure. It is hand attack reframed as a permanent rather than a spell, which is the whole appeal: discard you have to kill instead of discard you cast and forget, and a creature that taxes the opponent for letting your enchantments pile up. The constellation trigger turns every subsequent enchantment into a second mode, so a board that would normally just generate value generates information loss too.
