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Moxonomy

Thought Scour

InstantBlue mana

A cantrip that does its work twice. For one blue, you replace it in hand while putting two cards into a graveyard, and the design wrinkle is that those two cards need not come from your own library. Point it at yourself and the mill becomes the payload: two more cards in your own yard to fuel delve, flashback, threshold, or any of the graveyard-as-resource engines blue has fed over the years. Point it at an opponent and it turns into a feather-light disruption spell against fetch-and-shuffle libraries or a way to deck them on a clock, though that second mode is the rarer one. The card draw is the toll that keeps it from ever being a dead spell: even when the mill matters nothing, you have spent one mana to dig and held instant-speed flexibility. That combination, a true cantrip stapled to a graveyard-loading effect, is why it sits in a narrow band of one-mana spells that ask nothing of you to be worth running while paying off any deck treating its own graveyard as a second hand. It is not a card that wins games on its own; it is the lubricant that makes a graveyard plan run a turn faster, which in the formats where graveyards are the whole point is the difference that counts.

Thought Scour (sld)
SLD · #2479rare
Pricing
Normal: $7.23
Foil: $10.15
Oracle Text

Rules text

Target player mills two cards. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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