Thought Eater
A flying 2/2 for two mana is a perfectly reasonable evasive body; the rider stapled to it is the joke. Reducing your maximum hand size by three is a cost paid not on the stack but at every cleanup step, and it cuts straight against the way blue wants to play: hold cards, hold up answers, deploy at instant speed when the window opens. Hand size is blue's structural advantage, and this trades a chunk of it for a beater the color does not particularly need. The set of incentives around this card rewarded an empty grip in other ways (a full graveyard turned on payoffs, spent spells found ways to keep working), so a downside that punishes a stocked hand is at least thematically coherent with those rewards. But the math rarely favors it: three fewer cards held is a steep, permanent tax to bolt onto a creature whose stats are otherwise unremarkable. The result is a card whose drawback dwarfs its body, the kind of deliberately constrained common that fills out a curve and tests whether anyone can find a shell where dumping your hand is already the plan. Mostly nobody could, and it has lived out its life as a curiosity: an evasive two-drop whose own text line argues against playing it.
