Those Who Serve
A 2/4 for three is the unglamorous shape of a card built to absorb early aggression, and the toughness is the point: it survives the kind of damage-based removal and small attackers that a 4/2 would die to, holding a corner of the board while the slower plan assembles. The pairing of low power with high toughness is a deliberate defensive profile, the body of a blocker rather than an attacker, and the choice to bury it on a Zombie reflects how this kind of stat line tends to show up as common-rarity glue: it gives a tribal deck a wall to hide behind and a creature-type box to check without demanding a build-around. There is no triggered ability, no activated ability, nothing on the card beyond the type line and a stat spread that leans entirely on its four toughness. Read it as exactly what it is: an early-game speed bump in white that trades a clock for staying power, designed for an aggressive tribe that needed a piece able to hold the ground while the faster threats did the work.

