Thornado
Green's answer to the sky has always been a compromise: reach, a fog, a giant spider parked in front of the beats. Actual removal aimed upward is a narrow slice of the color's toolkit, and this card leans all the way into that narrowness. It kills anything with flying and nothing else, which makes it dead against the ground-pounding decks green usually fights and lethal against the fliers green usually cannot touch. Cycling is what keeps a card this conditional in a deck at all: draw it against a creatureless matchup or a board with its feet on the dirt, and it becomes a fresh card for a modest cost rather than a blank. A hard, targeted destroy effect is stronger than green's usual damage-based or fight-based answers (no toughness check, no creature required on your side, no combat math), and the price for that reliability is a target restriction so tight the card would be unmaintainable without an escape hatch. Cycling supplies the hatch. It converts a reactive answer that is either exactly right or completely useless into something you can always spend, which is precisely how you justify running color-pie-appropriate removal that only points in one direction. The narrowness is not a flaw the cycling papers over; it is the whole bargain, a green removal spell allowed to be genuinely reliable because it agrees to be reliable at almost nothing.

