Thorn Elemental
The whole point of a 7/7 is that it dies to blockers and trades down. This one rewrites that math: the defending player can still throw bodies in front of it, but the chump never saves any life, because you may choose to put all seven damage on the player as though the creature weren't blocked. It folds the work of trample and unblockable into a single line, then frames the choice differently than either: trample needs the blocker's toughness paid off before damage spills through, and a true unblockable creature simply cannot be blocked at all. The Thorn Elemental's wording lets the blocker commit a creature, but when you redirect the damage to the player that blocker takes none and survives; you trade away the kill for guaranteed face damage. The friction holding the rate in check is the seven-mana cost: green pays a heavy premium for a beater whose damage cannot be stopped by blockers, and at that price the card is a top-of-curve finisher rather than a tempo threat. As a design idea it predates the modern habit of stapling evasion onto bodies as a keyword; here the evasion is spelled out as a damage-assignment permission, a more literal and more flexible version of what trample later compressed into a single word.








