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Moxonomy

Thor Odinson

Legendary Creature — God Warrior Hero3 generic manaRed manaWhite mana

Doubling a keyword rather than tuning a number is the whole conceit, and it changes how the body scales. Prowess printed twice means a single noncreature spell pushes this 4/4 up two full steps, so a lone cantrip or burn spell makes it a 6/6, and a pair of them makes it an 8/8. The two triggers fire independently, so a three-spell turn stacks six separate +1/+1 bonuses for a 10/10 flier that still guards the ground. That combination is the design logic worth noticing: flying decides whether the pumps connect, vigilance decides whether committing to the swing leaves you exposed, and the doubled prowess decides how much each pump is worth. Most prowess creatures force a choice between a threatening attack and a defensive posture; this one refuses the trade, sizing up on offense while holding back on defense in the same turn. The catch is that none of it sticks. The bonuses are end-of-turn effects rather than counters, so the threat collapses to a bare 4/4 at every upkeep and has to be re-fueled from a spell-dense hand. It rewards a deck that keeps the spells coming and punishes the turn the well runs dry.

Thor Odinson (msh)
MSH · #234uncommon
Pricing
Normal: $0.15
Foil: $0.34
Oracle Text

Rules text

Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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