Thopter Mechanic
Two triggers, both keyed to the same fantasy: an engineer surrounded by the machines she keeps building. The first rewards the second-draw payoff that blue artifact decks were already chasing, turning a fragile 2/1 into a threat that grows every turn you can cross the draw-two threshold; the second guarantees the investment does not evaporate when the body finally trades, leaving behind a flier to keep an artifact count intact. What makes the pairing coherent is the tension between them. The counters want you to protect the Artificer and let it accumulate, but the death trigger quietly tells you not to grieve when it goes, because the token is the consolation and, in the right shell, the point. A sacrifice outlet flips the whole read: you are no longer defending a growing creature, you are converting a used-up body into a permanent artifact for whatever cares about the type, and getting the counters as interim value on the way there. That double life (grow-and-hold or feed-and-convert) is what lifts it above the usual second-draw commons, which tend to pick one axis and stop. Blue rarely gets to keep a creature this cheap relevant across an entire game; the counter growth and the guaranteed replacement are two different ways of solving the same fragility problem on a body that would otherwise fold to any spot removal without a fight.

