Thopter Architect
The evasion enabler that turns an artifact deck's board development into repeated flying grants. Most flying-granters are one-shot pumps or static keyword-donors; this one triggers off a mechanic that a dedicated artifact build is doing anyway, so the same artifact you played for its own reasons hands a creature the air until end of turn. That reframes the trigger's value: each token, each equipment, each mana rock is not just its own effect but a conditional evasion coupon, and in a board with multiple artifact drops per turn the grants stack into a real combat plan. The body is deliberately unassuming so the ability carries the card; it wants to survive to the next artifact cast rather than swing for meaningful damage itself. The constraint that keeps this honest is timing and targeting: the flying lands only when an artifact enters, so you are limited to the window your own artifact plays open, and it grants to a single creature rather than the team, forcing you to pick which threat gets through this turn. It rewards a build where artifacts hit the battlefield in bunches, and it does nothing for a deck that treats artifacts as one-and-done utility. The design continues white's tradition of artificers who translate the artifact subtheme into board impact; here the impact is aerial pressure metered out one entering permanent at a time.

