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Moxonomy

Thirsting Roots

SorceryGreen mana

The clever thing here is that neither mode charges you a premium for the other. A one-mana basic-land tutor to hand is a rate players have accepted since Lay of the Land: that half alone justifies the card as fixing. Stapling proliferate to the same slot means the turn-one mana smoother becomes, several turns later, a way to advance a board full of counters instead. That is the payoff of the modal structure: you never draw a dead copy, because the fixing half is always live early and the proliferate half is always live late. Proliferate rewards a deck already invested in things that stack (loyalty, +1/+1s, poison, charge counters), so the choose-one framing lets a green ramp shell treat this as pure fixing while a synergy shell treats it as an engine piece, from the same printing. What keeps it modest is the sorcery speed and the single choice: you get one mode per cast, not both, which makes this a value smoother rather than a standalone payoff. The design belongs to a small family of green one-drops that hedge a utility effect against a synergy effect and let the builder decide at cast time which deck the card is playing for.

Thirsting Roots (one)
ONE · #185common
Pricing
Normal: $0.62
Foil: $0.75
Oracle Text

Rules text

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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