Third Path Iconoclast
Young Pyromancer had one job: turn a red spellslinger's stack of burn and cantrips into a growing board of bodies. This is that engine bent into blue and widened in two ways the mono-red version never offered. The token trigger fires on any noncreature spell, not just instants and sorceries, so artifacts, enchantments, and equipment all pay out in tokens; and the tokens themselves arrive as artifact creatures rather than plain elementals, which quietly plugs them into affinity counts, improvise costs, and any payoff that reads "artifact you control." That artifact typing is the real distinction. Where the red predecessor made bodies, this makes fuel: every 1/1 it produces is a resource two different subsystems already know how to spend. The 2/1 body stays honest as a fragile go-wide anchor, so the plan is horizontal rather than a single threat snowballing upward; the reward for casting cheap noncreature spells is width and artifact count, not a growing clock. That fits the color pair it was built for. Izzet had always been better at casting spells than profiting from the number it cast, holding up counters and removal while the payoff sat somewhere else on the board. This closes the loop from the two-drop slot: interact at instant speed, generate a Soldier while doing it, and quietly assemble an artifact-typed army that other cards were already waiting to convert.


