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Moxonomy

Thermal Navigator

Artifact Creature — Construct3 generic mana

Evasion bolted onto a sacrifice outlet is the design wrinkle here: the body is forgettable, but the activated ability turns it into a repeatable converter for any deck that wants to feed artifacts to something, then collects a flying attacker as the dividend. This was a product of an era when artifact-matters decks ran dense enough that "sacrifice an artifact" was a cost you were happy to pay anyway, with affinity payoffs and recursion loops giving the sacrifice itself a downstream reward. Read in isolation, granting flying to a 2/2 by eating artifacts looks worse than just attacking; read as a node in an artifact aristocrats build, it is a free outlet that also pressures defenses. Crucially, the ability carries no mana cost, only the sacrifice, so its throughput scales with whatever artifact production you can sustain in a single turn: clue tokens, treasure, servo and thopter swarms, anything that replaces itself. That makes it less a flier than a converter that happens to fly, sitting in the long line of artifact-fueled sacrifice enablers that reward going wide on cheap permanents rather than committing to one threat.

Thermal Navigator (5dn)
5DN · #162common
Pricing
Normal: $0.25
Foil: $0.46
Oracle Text

Rules text

Sacrifice an artifact: This creature gains flying until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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