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Moxonomy

The Triumph of Anax

Enchantment — Saga2 generic manaRed mana

Most Sagas tell a story in three beats and disappear; this one spends its whole runtime rehearsing a single blow. Chapters I through III each hand a creature trample and +X/+0 until end of turn, with X climbing from one to three as the lore counters stack. That escalation is the misdirection: because the pumps expire at cleanup, they do not bank toward the finale. Chapter I fires as the Saga enters, and the later chapters trigger after each draw step, so these are all sorcery-speed pumps, not held-back combat tricks; you commit to the swing before you know what your opponent will do, then attack into whatever blocks they choose. On their own they push damage through a stalled board or turn a race, one bigger heave than the last. The payoff is a different tool entirely. Chapter IV is a fight spell, sending a creature you control at one you do not, and its size in that fight depends on whatever it happens to be at the time (an anthem, a counter, a pump from another source). The Saga's discipline is the calendar it forces on you: a lore counter arrives after each draw step, so it does not point a creature at anything until the fourth turn no matter how badly you want removal early, and an opponent reading the sequence gets multiple turns of warning to trade off the creature you were building around. The tension is not cash-out timing so much as commitment: three turns of telegraphed pressure spent to earn one point-and-shoot fight, with the trample chapters keeping the wait from being dead time.

The Triumph of Anax (thb)
THB · #160uncommon
Pricing
Normal: $0.16
Foil: $0.10
Oracle Text

Rules text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on this Saga. IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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