The Spirit Oasis
The Shrine subtype has always run on escalating logic: each one you play makes every other one better, and the payoff grows with how many you assemble before the game ends. What this piece adds is a front-loaded catch-up clause. Most Shrines trigger only off future arrivals, punishing you for playing them late; this one pays retroactively, drawing for every Shrine you control the moment it lands, then continuing to draw as the rest of the collection fills in. That distinction inverts the usual sequencing tax. You are no longer penalized for finding your card-draw Shrine last: dropping it as the capstone on a developed board turns it into a refill spell that stays live as each subsequent Shrine arrives. The design leans hard into the tribe's core tension between board development and payoff density. The more Shrines you have committed, the larger the immediate burst, but every Shrine you add is also a permanent that does nothing by itself until the engine reaches critical mass. This is the draw half of that strategy, and like all such pieces it has very little middle ground: either a lone cantrip on an empty board or a game-ending gearshift once the collection is deep enough to feed it.
