The Pyramid of Mars
A Planechase card built around the deck-manipulation that surveil quietly provides, this trades the format's usual chaos-and-dice volatility for something closer to a grindy graveyard engine. The steady surveil 2 (once when you planeswalk in, then every upkeep you stay) is not just card selection: it is deliberate self-mill, stocking a yard of creatures for the plane's real payoff. That payoff triggers off chaos, the Planechase mechanic where rolling the planar die's chaos symbol fires an ability, and here chaos hands you an unconditional reanimation of any creature card you have buried. The two halves are designed to feed each other: surveil bins the fatties, chaos brings them back, and the plane rewards you for staying parked on it rather than rolling to move on. It is a rare piece of Planechase design that asks the table to build toward it instead of treating the plane as a coin flip. Where most planes generate a splashy one-shot effect, this one behaves like a persistent value machine that anyone at the table can benefit from, though the player filling the graveyard through their own upkeeps has the clearest claim on what comes back.
