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Moxonomy

The Protector

Hero

The type line says it all: Hero, a game-piece class that never lived in a booster pack or a sixty-card deck. These were oversized shared cards for a store-run cooperative adventure, where a table of players took on roles in an ongoing saga against a monstrous threat spread across multiple sessions. The tap ability is deliberately small, a single repeatable point of damage prevention meant to be pooled with the other Heroes at the table rather than measured against a mana curve. Grading it as Constructed removal misses the design brief entirely; the goal was cooperative narrative, a light role-playing layer stretched over Magic's frame and rules. That is the interesting thing here: a period when the company was probing whether its own game engine could carry a story-driven retail experience, closer in spirit to a board-game component than to a spell. The value of this card is archival. It marks an experiment in what a Magic product could even be, a lineage that runs toward later organized-play and story efforts far more than toward anything on a tournament table.

The Protector (thp1)
THP1 · #1acommon
Pricing
Normal: $0.79
Foil:
Oracle Text

Rules text

Tap: Prevent the next 1 damage that would be dealt to any target this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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