The Mycotyrant
Fungi and Saprolings have shared a graveyard-fed economy since the first Thallids counted spore counters, but this is the card that welds that economy to descend and makes the count itself the resource being spent. The body reads its own board: it grows with every Fungus and Saproling you control, so each end-step token generation makes it bigger on the same axis it feeds. The token trigger keys off descend, which fires every time a permanent card hits your graveyard from anywhere, not just from the battlefield. That distinction is the whole point: mill, discard, and self-sacrifice all count equally, so a build that fuels the graveyard by any route converts that fuel directly into board width, and board width converts into commander size. The design loop is unusually tight: dump permanents into the yard, make tokens, raise power and toughness, and trample makes the power connect. The one honest brake is the tokens themselves, printed as bodies that can't block, which keeps the army pointed forward rather than parked as a wall. The result is a two-color engine that wants graveyard density as fuel rather than as a source of recursion; it does not care what the permanents were or how they arrived, only that they landed in the yard this turn. That reframes a familiar Golgari value pile into an aggregate clock, where the descend count is the resource being spent and the board is the payoff.



