The Modern Age // Vector Glider
Loot spells trade tempo for selection: you spend the mana and the turn, and you end up with the same number of cards you started with. This Saga bills that filtering to the game clock instead of your hand. The first two chapters draw and discard on their own timeline, resolving after your draw step as lore counters accrue, so the selection arrives as a passive drip rather than a spell you cast and forget. What makes the wait worth carrying is the third chapter: instead of hitting the graveyard the way most Sagas expire, it exiles and returns transformed, converting the spent enchantment into a flying attacker. The reverse side is what turns two chapters of looting into a permanent that closes games, which reframes every discard along the way as setup for a body you were always going to get. The design trusts you to plan around the flip: you filter toward the cards you want to keep, knowing the enchantment itself becomes the threat once its final lore counter arrives rather than leaving behind an empty slot. It smooths two draws and then hands you the evasive creature those draws were pointing at, a single card doing the work of a filtering spell and a finisher on a three-turn fuse.
