The Matrix of Time
Planechase has always run on a shared clock: the plane in play affects everyone at the table, and the planar die is a communal random event. This one weaponizes that symmetry into an impulse-draw engine that eats the whole table's libraries. Every player exiles the top of their deck when you arrive, but only the active player gets to spend those cards, and every land or spell played from the pile costs its owner three life while burning another card off their deck. The design turns library depth into a resource you're spending on your opponents' behalf: the more turns this plane stays in play, the more it grinds decks down and bleeds life totals, with the impulse-window restriction (during your turn only) keeping the value from becoming a free-for-all. Rolling the chaos symbol mints two Treasure tokens, which quietly funds the extra activations needed to keep planeswalking or to cast the cards it exiles: a pressure valve that only accelerates the grind. It reads like a value engine and behaves like a slow guillotine: the longer the group lingers here, the more it resembles a communal mill that also happens to be lethal.
