The Masters of Evil
A tribal lord for a creature type assembled from an intellectual-property roster rather than a fantasy race, so the anthem has to work whether your Villains answer to Loki, Ultron, or Baron Zemo. The static half is the ordinary part: a flat +2/+1 for a board built out of disparate villain identities. What separates this from every other lord is that the tutor lives entirely in your hand. The discard ability can only be activated before the card touches the table, which reframes the whole thing into a fork you resolve at instant speed from your grip. You either pay six mana to cast a durable 5/6 anthem, or you pay two and pitch the card to fetch a Plan, a card type that operates like a slow-burn schematic once it comes down. The real question is not whether to sacrifice an established presence, but whether this ever becomes a body at all. In the games where your Villains already threaten enough, the lord is a luxury and the Plan is the engine; in the games where you need bodies, six mana buys you a real one. Most tribal lords ask nothing beyond staying alive; here the deckbuilder decides, from hand, which resource is scarcer that turn. The 5/6 is generous enough that the cheap-discard mode always costs something concrete, which keeps the choice honest rather than automatic.
