The Many Deeds of Belzenlok
A Saga about Sagas, and one whose entire function is parasitic in the most literal sense: it does nothing without other Sagas already resting in a graveyard to plunder. Each chapter reaches back into the yard, exiles a Saga card, and copies the matching numbered chapter, so its value scales precisely with what has already been put to rest. The structural conceit is the mechanic: it maps its own three-chapter clock onto the three-chapter clock of every Saga that came before it, chapter I copying chapter I, chapter II copying chapter II, and so on down the line. What balances that theft is the same recursion that powers it: each target is exiled, so the well is one-use, and the copied ability is locked to whatever numbered slot the current chapter occupies, meaning a Saga whose payoff lives in chapter III does nothing for you while you are still on chapter I. That constraint rewards a graveyard stocked with Sagas whose opening chapters matter as much as their finales, inverting the usual Saga sequencing logic where the last chapter is the point. What it produces is closer to commentary than threat: an enchantment that treats the accumulated history of Saga design as its toolbox, reading back through the card type it belongs to and turning its neighbors' clocks into its own.
