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Moxonomy

The Lux Foundation Library

Plane — The Library

Three unrelated hooks, bolted together and asked to hold, with combat carrying the through-line. Most planes settle for one clear identity: a burn engine, a ramp engine, a swing in creature math. This one starts with unlimited hand size, which exists mainly to feed the second ability, the one that turns any connecting attacker into a fresh card. That order matters. The draw trigger is not a comeback mechanic; it compounds an existing edge, rewarding the player who already has the board rather than the one clawing back onto it. Then the chaos payoff sits off to the side entirely, handing a lone shadow counter to a single creature. Shadow is an old evasion keyword whose entire logic is mutual exclusion (only shadow can block or be blocked by shadow), so dropping one counter usually reads as either an unblockable escort or a defanged blocker, depending on who owns the target and what else carries the keyword, which in most games is nothing. Grafting that fringe interaction onto an otherwise clean card-advantage plane only makes sense in the multiplayer chaos context this was built for, where the die is a shared instrument and nobody expects the outputs to line up neatly. The static effect, the combat engine, and the chaos rider each speak a different dialect, and the design leaves them that way on purpose.

The Lux Foundation Library (who)
WHO · #588common
Pricing
Normal: $0.46
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Oracle Text

Rules text

Players have no maximum hand size. Whenever a creature you control deals combat damage to a player, you may draw a card. Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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