Skip to content
Moxonomy

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit

The front half runs on a punisher choice: twice over, each opponent picks their poison, feeding a creature to sacrifice or pitching a card. It is edict-plus-discard folded into one chapter, resolved twice, and the beauty of stapling that to a Saga is that the tempo comes for free. You spend the mana once and the effect ticks off your draw step on its own schedule, no reload required. That patience is the point. Where a one-shot edict asks the opponent to have exactly one creature at the wrong moment, two consecutive triggers grind through a board or a hand across two turns, and the graveyard those creatures fall into is not incidental.

Because the third chapter flips the enchantment into a body that scales with creature cards in the defending player's graveyard, the front half is literally building its own attacker's fuel. Every creature card the edict feeds into the defending player's graveyard becomes a +1/+0 waiting on the back side. Menace closes the loop, turning a threat that could be a large single attacker into one that demands two blockers a shrinking board can't always spare. The design reads as attrition and beatdown wearing the same shell: the Saga does the killing, then transforms into the thing that punishes the graveyard it helped fill. The two halves are not a value engine bolted to a finisher; they are cause and effect.

The Long Reach of Night // Animus of Night's Reach (neo)
NEO · #109uncommon
Pricing
Normal: $0.24
Foil: $0.28
Oracle Text

Rules text

(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent sacrifices a creature of their choice unless they discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control. // Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close