The Golden City of Orazca
The Planechase card that folds Ixalan's entire flavor arc into three lines: ascend, plunder, and the intervention of chaos. Where the original Orazca lived on a land you had to power up by flipping, this version hands the reward structure to the whole table's die rolls. The middle ability is the engine that matters: connecting in combat mints Treasure, and once you have amassed ten permanents and earned the city's blessing, that same connection also refills your hand. It rewards the go-wide creature decks that populate a Planechase pod anyway, since ascend counts every permanent and Treasure tokens push the count higher, so the blessing tends to arrive on its own momentum rather than as a deckbuilding tax. The chaos clause is where the plane earns its place: whenever the planar die comes up chaos (roughly a sixth of the time, and shared by whoever rolls it), you may put a permanent from hand onto the battlefield tapped. That turns the format's baseline randomness into a genuine cheat-into-play window, one that arrives without warning and stacks on top of the Treasure and card advantage already accruing. The card compounds along the axis the game already leans on: Planechase is not about tight resource math, it is about advantage snowballing, and every clause here feeds the player who is already ahead on board rather than the one clawing back.
