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Moxonomy

The Gold Saucer

Land — Town

Come down for free, tap for a single colorless, and you have described a land that costs nothing and does almost nothing: the payoffs are all locked behind further mana investment. The second ability is where the flavor gets mechanical teeth, sinking mana and a tap into a coin flip that hands you a Treasure only half the time. Most lands that generate value do it on a fixed schedule; this one makes you gamble for it, whiffing as often as it pays. The third ability closes the loop by sacrificing two artifacts to draw a card, and the coin-flip mode exists partly to feed it: win the flip, bank the Treasure, spend it on cards. The friction is self-contained, because the Treasure the middle ability produces is exactly the fuel the top-end draw ability consumes, so leaning on it as an engine means committing resources across several turns and eating the variance in between. That structure quietly wants a shell already churning out artifact tokens from elsewhere, so the flip becomes a bonus rather than the whole plan. It is a land built as a slow, luck-flavored artifact engine: patient rather than explosive, and rewarding to a deck with enough throughput that the coin never has to land right for the card to earn its slot.

The Gold Saucer (fin)
FIN · #279uncommon
Pricing
Normal: $0.28
Foil: $0.42
Oracle Text

Rules text

Tap: Add Colorless mana. 2 generic mana, Tap: Flip a coin. If you win the flip, create a Treasure token. 3 generic mana, Tap, Sacrifice two artifacts: Draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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