The Fall of Lord Konda // Fragment of Konda
The middle chapter is one of the strangest lines of text on any Saga: "Each player gains control of all permanents they own." It reads as a non-effect until you remember what it exists to punish. This is a mechanical retelling of a famous piece of Kamigawa lore, and the design translates the narrative beat (a stolen artifact undone, everything returned to its rightful owner) into a rules event that snaps back every Mind Control, every Threaten, every donated permanent to its owner. Chapter one is the real removal: an exile that ignores indestructibility and regeneration, gated to bodies of mana value four or greater so it cannot mop up small creatures. The unwind of stolen permanents in chapter two is the wrinkle that makes the whole card a control-magic hoser rather than a straight removal Saga, and it works both ways, so you cannot use it to keep something you borrowed. Then the third chapter flips it into Fragment of Konda, a Defender that replaces itself with a card when it dies. That back face is deliberately inert on offense: the Saga is the payload, and the creature is the receipt, a small stateful reminder that the story has resolved. It is a rare case of a card whose flavor and its mechanics are the same object, the theft-and-restoration arc rendered as a three-turn clock.
