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Moxonomy

The Drum, Mining Facility

Plane — Earth

Planechase geography tends to hand you a static effect and let you sit on it; this one is loud and immediate, tying its payoff directly to the act of rolling the planar die. Every roll turns your board into a hasty aggressor, which means the plane rewards the same die-spam that most Planechase games already incentivize: chaos symbols and Planeswalk symbols both live on that die, so the more you roll to fish for one, the more free anthem-plus-haste triggers you bank along the way. The tension is in the second line. Rolling toward a chaos result is normally the fun-generating engine of the format, but here landing on chaos ends the turn outright, wiping the stack and shutting down your own attack step before the +1/+1 and haste can matter. So the plane sets up a small internal gamble: each roll pumps your team, but the roll that finally hits chaos slams the door on the turn you were building toward. It is a rare piece of Planechase design where the die is not just a random-outcome generator bolted onto a normal game but the actual axis the plane is built around, punishing the greedy roll while paying off the disciplined one.

The Drum, Mining Facility (who)
WHO · #581common
Pricing
Normal: $0.27
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Oracle Text

Rules text

Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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