The Destined Thief
An unblockable body is the oldest evasion in blue, but this one turns that keyword into a repeatable loot engine and then rents the evasion out one creature at a time. The 2/2 that can't be blocked is the anchor: it guarantees the combat-damage trigger fires every turn even against a stalled board, so the draw-and-discard is never contingent on your other attackers connecting. The tap ability extends the evasion outward, but because it costs tapping the Thief itself, it hands out unblockable to exactly one other creature per turn: this is a scalpel for pushing a single key attacker through, not a way to spring the whole team loose at once. Read the trigger carefully, too: it fires once per combat-damage step no matter how many creatures connect or how many players you hit, so the payoff does not scale with the size of the attack. It scales with one thing, the party count. That clause is the design tension, upgrading the modest one-card loot into a three-card draw that demands your creatures cover all four Dungeons & Dragons class slots rather than simply flooding the board with bodies. It belongs to an older tradition of card-advantage attackers that make evasion pay rent, kin to the Ninja and Faerie loot engines, but the party demand carries a deckbuilding cost those predecessors never did: whether you refill your hand one card or three hinges entirely on that class coverage.
