The Destined Black Mage
Two engines share this body, and they pull toward the same wide board from opposite instincts. The tap ability is a deathtouch loom: one black mana drapes deathtouch over any other creature you control, turning a spare token into a chump-blocker no attacker wants to meet, or converting an ordinary attacker into a trade the whole table declines. That is a policing lever, a way to make combat do the work of removal without spending a card on it. The other half rewards spellcasting: every noncreature spell pings each opponent, scaling from one damage to three when your party is full. The party requirement is what keeps that from spiraling into a free spellslinger payoff, since the three-damage mode demands a Cleric, Rogue, Warrior, and Wizard on the battlefield at once. You earn the reach by committing to a specific creature spread, not by casting cheaply. Both abilities converge on the same deckbuilding demand: the deathtouch grant needs bodies to hand its target to, and the party check needs a diverse roster standing there. The wrinkle is that the two engines want your instants and sorceries pointed in different places. The ping ability wants you spinning through as many noncreature spells as possible; the deathtouch lever wants those spells to be something other than removal, because you can let combat handle the killing instead. Fill the party, keep the creatures cheap, and let the spells reach while the bodies trade.
