The Crystal's Chosen
Seven mana at sorcery speed buys a two-step payoff that reads smaller than it plays. Four bodies is a modest board; four bodies plus a counter on everything you already control is a different math problem. The sequencing carries the effect: the tokens are made first, so they catch the counter too, arriving as 2/2s rather than the 1/1s the first clause names, and any board you already have swells in the same beat. That ordering makes it more than a token maker with a pump spell stapled on. It rewards a developed board and asks to be cast into one, since this much mana is not where you go looking for a stabilizer: it is a closer, converting an existing position into lethal rather than buying time. The counters matter because they are permanent, not conditional buffs. Unlike an anthem that switches off if the enchantment dies, or a mass pump spell that fades at end of turn, the +1/+1 counters stay on the survivors and keep them relevant several turns later. Where a go-wide plan is normally a pile of interchangeable 1/1s, this bakes real bodies out of them, and the ones that live through a damage-based or -X/-X sweep keep the growth the card handed them. It is a payoff built for the top of a curve that spent its early turns flooding the board, and the counters are the reason those earlier bodies still matter once it resolves.
