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Moxonomy

The Champion

Hero

A tutor that lives outside your deck, which is the whole trick of the format it belongs to. Hero cards were never shuffled into your library or drawn: they sat in the command zone before command zones were common, an always-available resource that the ninety-nine (or forty) never had to make room for. What this one buys with its activation is a legendary artifact, noncreature, straight onto the battlefield rather than into hand, which means it skips the second half of a normal tutor: no re-cast, no summoning-sickness question for the artifact, no second mana investment. The exile clause is what keeps it a one-shot; you get one fetch, then it is gone. Stripped of that structure it is a curiosity: a card you cannot legally include in a constructed deck, whose only home is the specific event format that printed it. The design idea (a tutor that costs no deck slot because it never occupied one) is more interesting than any single artifact it can find, and it points at a question the game has circled repeatedly since: how much power can you hand a player when the card itself sits entirely outside the sixty.

The Champion (thp3)
THP3 · #9common
Pricing
Normal: $0.36
Foil:
Oracle Text

Rules text

2 generic mana, Tap, Exile The Champion: Search your library for a legendary artifact card that isn't a creature, reveal it, and put it onto the battlefield. Then shuffle your library.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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