The Binding of the Titans
Green fills graveyards freely but has always flinched at using what lands there, and this Saga is built to resolve that discomfort inside the color's own rules: it mills, exiles, and recurs without borrowing a single card from black's toolkit. The whole arc is self-serving, which is the point. The self-mill hits everyone but seeds your yard first; the exile clause pulls double duty, gaining life when aimed inward and stripping recursion targets when aimed outward; the final chapter fishes a creature or land back to hand rather than to the battlefield, keeping the effect squarely in Regrowth's lane and out of reanimation's. The discipline lives in the sequencing rather than any one line of text. You mill on the way in and answer two turns later, so the pool the opening chapter builds is the same pool the closing chapter draws from, and the middle chapter can be spent on defense or maintenance depending on the board. Nothing resolves at instant speed, and because the first lore counter arrives as the Saga enters, the opening effect fires immediately while the rest tick out one per turn. That cadence is the real design: the value is metered across your turns instead of available on demand, and because the card fills its own graveyard before it asks anything of it, the engine bootstraps rather than assuming fodder is already waiting.

