The Belligerent
A Vehicle that turns the attack step into a card-advantage engine, which is a stranger design than it first sounds. The impulse-draw payoff (peeking at your library's uppermost card whenever you like and casting from that same slot until end of turn) has usually lived on creatures or enchantments that keep the effect running from turn to turn. Bolting it to a Crew 3 body means the value is gated by combat: you only get the Treasure and the extra card each turn you attack, and only if you have three power's worth of creatures willing to tap. That gating is what keeps the card from being a passive value engine you park and forget. It demands you commit to the red zone, then repays that commitment twice, once with the ramp of a Treasure and once with the effective extra card off the deck. The Vehicle frame does real work on defense too: reverting to a bare artifact on your opponent's turn means sorcery-speed creature removal has no legal target while it sits idle, even as the creatures that crewed it stay on the battlefield and remain fully exposed. The result reads as an Izzet aggro-tempo piece dressed as a value card: the Treasure smooths out double-spell turns, the library window keeps the gas flowing, and the whole package only pays out when you are already doing what red and blue want to do, which is attack and cast spells.



