Thaumatog
Most Atogs eat one resource: artifacts, lands, creatures, graveyard cards. This one eats two, and the pairing is the tell about where it was meant to live. Lands are the universal fuel any deck has lying around, but enchantments are the green-white specialty, the cards an Aura or Pacifism deck already commits to the board. Feeding it your own enchantments looks like a loss until you remember that a creature enchantment whose host is about to die, or an Aura that has already done its job, converts cleanly into combat math. The growth is the familiar Atog deal: temporary, board-state cannibalism that turns a static resource advantage into a single lethal swing. The wrinkle is that both sacrifice clauses fire at instant speed and stack freely, so a board full of permanents you no longer need becomes a combat trick you can hold until blockers commit. The 1/2 body is built to survive the wait, which matters more than the size suggests: an Atog has to live to its sacrifice turn to pay off, and a one-toughness Atog rarely does. As a piece of Odyssey-era design, it reads as a deliberate steer toward the enchantments-matter space the set was circling, an aggressive payoff for a deck that would rather build a value board than race. The problem is that no green-white enchantment deck of the era wanted to dismantle its own permanents to push a small creature through, which is why the cleverness of the second clause mostly stayed theoretical.
