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Moxonomy

Thassa's Bounty

Sorcery5 generic manaBlue mana

Six mana for three cards is a rate blue outgrew almost immediately, and the mill clause stapled to the back is decoration rather than function. Drawing three is the whole reason to cast it, and at 5 generic manaBlue mana that puts it well below the curve of card-advantage spells that do the same job for less. The mill-three rider is the curiosity: because it targets any player, it can technically point at yourself, which dresses the spell up as a self-mill enabler. But three cards of self-mill at sorcery speed for six mana is too slow and too small to anchor a graveyard plan, and three cards off an opponent's library is not a clock by any honest reading. What remains is a flavor-led refill: the sea-god's catch pouring into your hand while the tide drags three cards off someone's deck, an evocative image wrapped around a draw spell the format math left behind. The design reads as an attempt to make a vanilla draw-three feel oceanic without changing what the card fundamentally is, a slow blue card-advantage common that does exactly what it was asked to do and nothing more.

Thassa's Bounty (ths)
THS · #67common
Pricing
Normal: $0.07
Foil: $0.21
Oracle Text

Rules text

Draw three cards. Target player mills three cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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