Tezzeret's Touch
The animate-an-artifact Aura has a long lineage, but most earlier versions left the body fragile and the investment exposed: kill the new creature and you have two-for-oned yourself. This one closes that gap with a recursion clause. When the enchanted artifact hits a graveyard, it returns to its owner's hand, so the artifact itself is never lost to the trade; only the Aura is. That reframes the whole exchange. A pure removal spell aimed at the animated artifact answers a 5/5 but hands the card back, a poor rate for the opponent, and pushes them toward enchantment removal or a bounce effect to deal with the real engine. The base 5/5 is generous enough to threaten a clock on its own, and because it makes the artifact a creature in addition to its other types rather than replacing them, it stacks on artifacts that already earn their keep: a mana rock that now attacks, a value artifact that suddenly carries a body, an equipment-bearer waiting to swing. The design tension is that the recursion only triggers when the artifact lands in a graveyard, which rewards building around cheap, sticky artifacts you are happy to recast rather than expensive ones you cannot afford to lose. It is a build-around payoff dressed as a beatstick, asking for an artifact base worth animating again and again.

