Tezzeret's Strider
A 3/1 for three carrying a static ability that stays dormant until a very specific piece is on the board: a Tezzeret planeswalker, not any planeswalker and not any artifact synergy. Without that condition met, the body is exactly what the stats say, an aggressive but fragile golem that dies to any removal and gets held off by a single blocker. Control a Tezzeret and it becomes real evasion on real power: menace forces two creatures to gang up on three damage that a lone blocker would otherwise stonewall. This is the planeswalker-tie-in creature pattern, the cheap threat printed to make a marquee walker read like the center of a deck rather than a lone bomb, giving its color and theme a body to fill the curve around it. At three mana it lands ahead of most walkers on the curve, so it deploys early and waits for the payoff rather than arriving to cash one in immediately; the menace switches on the turn a Tezzeret resolves behind it. The narrowness of the condition is what keeps the evasion a reward rather than a freebie: it is gated to one planeswalker subtype, so you only earn menace by committing to the archetype the card was built to prop up. Pull it out of a Tezzeret shell and it collapses back to its printed rate, and the distance between those two states is the whole design.
