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Moxonomy

Tezzeret's Ambition

Sorcery3 generic manaBlue manaBlue mana

The conditional is the whole design, and it's a tax disguised as a reward. Three cards for five mana is exactly the rate the late midgame can afford; the discard only bites if your board has no artifact on it, which in any deck running token-makers, equipment, manarock fixing, or vehicles is a clause you stop reading after a few games. The card is structured to look generous to anyone and meaningfully better to artifact players, without ever being unplayable for the rest. That asymmetry is the interesting move: rather than gating the full effect behind an artifact (which would make it a dead card outside the right shell), the design lets the floor stay functional while the ceiling rewards the intended archetype. The comparison point is the long line of expensive blue card-draw sorceries that ask you to overpay for raw cards; this one bakes a synergy incentive into the price without raising the mana, so the artifact deck gets a strictly clean three-for-one and everyone else pays a single discard for the privilege. It is a deliberately permeable build-around: the kind of card that pulls a deck slightly toward artifacts without demanding it commit, which is harder to design than either a pure refill spell or a hard artifact payoff.

Tezzeret's Ambition (kld)
KLD · #65common
Pricing
Normal: $0.04
Foil: $0.30
Oracle Text

Rules text

Draw three cards. If you control no artifacts, discard a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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