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Moxonomy

Teyo's Lightshield

Creature — Illusion2 generic manaWhite mana

A defensive body that leaves value behind: a 0/3 wall stops early aggression cold, and the counter it drops on a creature you control turns the trade into a two-for-one over time. The trouble is that the two halves pull toward different decks. The 0/3 asks to sit back and block; the enters trigger asks for a board worth reinforcing, ideally a threat that turns three toughness of blocker into meaningful pressure. Split that difference and you get a card that plays fine on defense while paying you a little extra for having already committed to the board, without ever demanding you build around it. The counter is a one-shot, applied on entry with no way to move it or reuse it, so the ceiling is fixed the moment it resolves: it is worth exactly as much as the best creature you already control. That makes it a curve-filler for go-wide or +1/+1-counter shells rather than an engine, an Illusion that happens to leave a permanent mark rather than the fragile bounce-target the type line usually implies.

Teyo's Lightshield (war)
WAR · #33common
Pricing
Normal: $0.05
Foil: $0.49
Oracle Text

Rules text

When this creature enters, put a +1/+1 counter on target creature you control.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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