Testament Bearer
A 4/1 is a body that asks to be spent. Four power on a single toughness dies to any block, any ping, any point of incidental damage, and the design leans all the way into that fragility: dying is the payoff, and a one-toughness attacker collects its own reward without much prompting. What most decks resent (trading a big attacker away for nothing) becomes the transaction this creature was built for. The death trigger digs three, keeps one, and buries the other two, filtering toward whatever the hand needs while quietly stocking the yard. That second half is not incidental. Putting two cards into the graveyard alongside the selection is a real mode, feeding reanimation targets and delirium counts while the card-selection half keeps you level on the exchange. It slots naturally into any black attrition shell that wants creatures dying: sacrifice fodder that refuses to be a dead card in hand, or a body a graveyard deck is happy to see hit the bin. This is a modest, honest piece of the black toolkit rather than a marquee one: a creature that threatens damage, replaces itself when answered, and treats the graveyard as a resource instead of a loss.
