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Moxonomy

Terrus Wurm

Creature — Zombie Wurm6 generic manaBlack mana

The body and the graveyard ability are priced to be used in sequence, not in tandem. Seven mana buys a 5/5 with no evasion and no relevant text: a deliberately blank top-end beater meant to die and become fuel. The real expense comes later, a second 6 generic manaBlack mana to cash the card out of the yard and dump five +1/+1 counters onto a creature, at sorcery speed, with no ambush and no blowout. That is the whole mechanism of scavenge: cast a creature once for its body, then redeem it a second time as a permanent buff after it dies. The friction is that both halves cost full freight, so the play asks for fourteen mana across two turns to net a 5/5 attacker and a big counter pile. The counters being permanent is what does the balancing work, since they survive the removal that would otherwise answer the original creature, but a 5/5 with no protection rarely earns fourteen total mana in a deck with anything better to do. This sits at the low end of the scavenge cycle: the mechanic's core idea (convert a dead body into a stat boost) realized at common-grade power, with a body and a price that cap the ceiling. It exists to show what scavenge does at its most basic, not to be the card that makes the mechanic dangerous.

Terrus Wurm (rtr)
RTR · #80common
Pricing
Normal: $0.04
Foil: $0.17
Oracle Text

Rules text

Scavenge 6 generic manaBlack mana (6 generic manaBlack mana, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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