Terror of the Fairgrounds
A 5/2 for four mana is a deliberately lopsided body: enough power to demand an answer, but a toughness that crumples to almost any block or burn spell. That math is the entire pitch. Built for the cheapest tier of red aggression, this creature's job is to trade up or die trying, not to grind out value. The Gremlin type ties it to a wider mechanical theme of small destructive creatures, but the line itself does nothing here; the relevant fact is the curve. At four mana, a glass-cannon attacker that hits for five every turn rewards a deck willing to spend a few cards protecting it or simply racing behind it, accepting that it will not survive the first profitable block. There is no evasion, no protection, no upside trigger to soften the fragility: the toughness of 2 is the cost printed against the power of 5, and the design asks nothing more sophisticated than whether you can convert that pressure before the creature dies. Filler aggression at common, plain about what it offers and what it gives up.
