Territorial Maro
Green has printed variable-stat creatures for as long as it has counted anything: bodies sized to lands in play, cards in hand, creatures on the battlefield. This one counts the specific diversity of your manabase, twice over, turning the fixing you already assembled into raw stats. With all five basic land types the ceiling reaches a 10/10 for five mana, a genuine payoff, but the realistic floor sits lower: most builds top out at three or four types, sizing this in the four-to-eight-power band a green fatty of this cost usually occupies. The gap between that ceiling and that floor is the whole card. It hands you a huge threat only if your lands have already done the greedy work of splashing off-color duals, taplands, and fetchable types, and it offers nothing toward getting there. That makes it a capstone rather than an enabler, a creature that measures your greed after the fact rather than fueling it. It is also fragile in the way any static-count body is: strip a land type and it shrinks in real time, so the size you built toward can be pulled back down mid-combat. Where the old count-your-cards creatures rewarded a resource you were accumulating anyway, this one asks you to have deliberately warped your mana toward diversity before it pays out, which is a narrower and more demanding condition than the raw power number suggests.
