Territorial Kavu
Domain has been a scaling mechanic since Invasion-era design, but it usually paid off big spells: a bigger burn, a wider board, more life. Wrapping it around a two-drop body flips the tension entirely. Here the payoff is the creature itself, which means the deckbuilding cost is front-loaded onto the manabase rather than deferred to a splashy spell. Assemble four basic land types and you have a 4/4 for two colors of mana on turn two, a rate that only exists because every land you play toward it is a land you are not playing toward consistency. That is the honest trade at the center of the card: the size is a direct readout of how greedy your mana is.
The attack trigger is the second design decision, and the smarter one. A vanilla domain beater is a race with no way to convert a stalled board, so each swing offers a choice between a rummage (discard, then draw, keeping your hand fresh without net card advantage) and graveyard exile. Note where both riders live: they are welded to the attack, firing when you declare it as an attacker rather than when it connects, so the moment the board gums up and it can no longer swing profitably, that value dries up with it. When it can attack, though, the modality lets the same body play offense or hatebear: the rummage feeds a graveyard-based plan while the exile clause dismantles someone else's.





