Territorial Aetherkite
The energy payment is where this haste-flier stops being a body and becomes a decision. Two counters arrive with it, and the sweeper that follows is a variable you set: decline to pay and it is just a 6/5 that flies and swings the turn it lands, pay both and every other creature on the board eats two damage, yours included. That symmetry is the leash. A one-sided wrath would be a red anomaly; instead the card asks you to price your own side into the equation, which means it clears tokens and mana dorks freely but punishes you for developing wide before you cast it. Energy tends to accumulate across a game rather than sitting idle, so the more interesting builds treat the entry counters as a down payment on a repeatable sweep, banking energy elsewhere to scale the damage past two on later castings or blinks. Red rarely gets to play board-control removal attached to a hasty evasive threat, and the design threads that gap by making the removal small, symmetric, and paid for in a resource you have to husband. The Cat Dragon typing is pure flavor; the mechanical identity is a finisher that also happens to reset the ground behind it, so long as you built your board to survive its own math.

