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Moxonomy

Terrarion

Artifact1 generic mana

The mana barely registers as the reason to run this. Two generic to crack it for two mana of any colors is a flat trade, not acceleration, and the artifact arriving tapped means it never fixes the turn it lands. What one mana actually buys is a cantrip stapled to a piece of fixing, payable in two installments: a future colored source held in reserve until you sacrifice it, at which point the slot refunds itself with a card. That structure is the design idea worth dwelling on. The draw trigger fires when the artifact hits the graveyard from the battlefield, not on its own activated ability, so it pays out whether you crack it for mana, feed it to a sacrifice outlet, or let it die to artifact destruction. It belongs to the cantrip-fixing lineage of early-era rocks (the ones that replaced themselves) rather than the efficient accelerants that came after, so it functions as deck-smoothing rather than a ramp piece: it thins a draw, smooths colors, and asks only patience and two extra mana in return. The whole point is to solve the recurring nuisance of fixing that goes dead once your colors are sorted; here the card never strands you, because the draw clause guarantees the slot eventually trades up into something live.

Terrarion (sir)
SIR · #261common
Pricing
Normal: $0.09
Foil: $2.38
Oracle Text

Rules text

This artifact enters tapped. 2 generic mana, Tap, Sacrifice this artifact: Add two mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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