Terrain Elemental
Green has printed the vanilla two-drop across every era, and the 3/2 split is the calibration worth noticing. One power over the 2/2 baseline is the aggressive half; the surviving second point of toughness is the quiet half, the line where the body shrugs off the single-damage pings that clear the smallest creatures out of combat. That extra toughness is what a plain 3/1 does not buy: it turns the creature from a glass cannon into something that trades up against most other early bodies without asking for anything in return. No keyword, no enters-the-battlefield trigger, nothing extra to pay for, and that absence is the price a stat line this generous exacts. Green gets the fattest vanilla creatures of any color precisely because it has the least going on around them, and this is that trade in its rawest form: combat numbers instead of utility, a curve-filler that does the one thing it prints and no more. Nothing here rewards building around it, and nothing was ever meant to.


