Terra Ravager
A 0/4 that punches harder the greedier your opponents get. The body sits firmly on defense by default: zero power means it does nothing on the swing until you actually point it at someone, and then it scales off the defending player's land count rather than your own board. That makes it a creature whose threat is entirely calibrated to the table, sharpening against ramp-heavy, fixing-greedy decks and going limp against an opponent who has been kept off lands. The asymmetry is the whole design idea: most attackers grow from your investment, while this one grows from the defender's, turning their developed manabase into your damage. The +X/+0 applies only on attack and resets each turn, so the 0/4 frame is what it keeps when it blocks or sits back, and the spike is a one-turn loan against whoever is the most built-out. It rewards reading the table and choosing a target, since the same swing that is lethal at one player can be a rounding error at another. A blunt instrument with a clever trigger condition: the more land a player has hoarded, the more they have handed you a reason to attack them specifically.
