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Moxonomy

Teroh's Vanguard

Creature — Human Nomad3 generic manaWhite mana

The threshold gate is the whole design conceit: the protection shield does nothing while your graveyard is thin and the early game still rewards clean two-for-ones, then switches on exactly when your own graveyard has crossed seven cards, the same point at which a grindy black metagame has typically run long enough to be dangerous. Flash is what turns a modest 2/3 into a combat and removal trick. An opponent commits creatures to a profitable attack or points a black removal spell at your board, you drop this at instant speed, and protection from black lands on every creature you control, stranding the commitment. The effect is deliberately single-shot, riding the enter trigger and lapsing at end of turn, so it answers one decisive moment rather than locking a black deck out of the game. That restraint is the point: it is a conditional counterpunch, gated to be a reactive hedge against an archetype rather than a freestanding threat. Tying the defensive payoff to the same seven-card graveyard condition that black decks of the era were being rewarded for filling is a tidy bit of symmetry, an example of an early-era design philosophy that handed white narrow, reactive tools to survive the colors built to grind it down.

Teroh's Vanguard (tor)
TOR · #19uncommon
Pricing
Normal: $0.10
Foil: $0.67
Oracle Text

Rules text

Flash Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control gain protection from black until end of turn."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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