Tergrid's Shadow
Edicts have always been black's answer to threats it cannot touch directly: hexproof creatures, tokens it can't outrace, the single body a control deck is riding to the finish. Most of them (Diabolic Edict, the doubled-up Fleshbag Marauder effect) take one creature per player and resolve at sorcery speed. This one asks for two apiece, and the symmetry cuts both ways: it costs you exactly what it costs your opponent unless you've flooded the board or emptied your own side first. The foretell clause bolted underneath is what changes the math. Paying two mana to tuck it away face down turns a five-mana instant into a two-part transaction: sink the cost early, then unload the sacrifice later for a discounted price at instant speed, often on a turn when your remaining mana is already committed elsewhere. That splits a clunky top-end effect across two turns and hides the timing, so an opponent playing around a single loss walks into a two-for-two after adding a second threat to the board. The instant speed is the sharpest edge here: this is an edict you can hold up during combat or in response to a protection spell, sidestepping the sorcery-speed window that makes most mass-sacrifice effects easy to sequence around.
